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It's excellent, besides a few glitches where you get stuck on something, it's on par with Valve quality design, if not better. The level of detail they put in was amazing, and it actually felt like a full fledged campaign, none of that weak 3 map per campaign crap. —hukedonfonix (www.reddit.com)
Mar28

Talking with NoFrag about the SDK

Posted by Nicolas in Development, General

A few hours after the first showcase of this campaign, we talked with the guys at NoFrag.com, a french FPS community. It’s in french and we’re talking about what are the drawbacks of mapping for Left 4 Dead without a proper SDK.

Check it out:
http://nofrag.com/2009/mar/28/30989/

 

2 Responses to “Talking with NoFrag about the SDK”

  1. Anonymous says:

    Thanks !

  2. Uh, yea, love to read it, but I can’t read french.