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You and the other mappers took a long time to make this map and to release it and IT SHOWS. Wow, what a phenomenal job on the alternate paths, the level design and flow, the detail work, and MOST IMPORTANTLY the optimization. —Mike (by e-mail)

Talking with NoFrag about the SDK

Posted by Nicolas in Development, General

A few hours after the first showcase of this campaign, we talked with the guys at, a french FPS community. It’s in french and we’re talking about what are the drawbacks of mapping for Left 4 Dead without a proper SDK.

Check it out:


2 Responses to “Talking with NoFrag about the SDK”

  1. Anonymous says:

    Thanks !

  2. Uh, yea, love to read it, but I can’t read french.