We are aware that most of you look forward to the L4D2 version of IHM. Unfortunatly, we must postpose the release of this version a month.
Before you blame us, let us explain the reasons of this delay. If you recently read our tweets, you probably know that agaming team is currently testing our campaign. During these tests, we encountered some significant and unusual bugs which have been never brought to light until now.
Actually, we fix the reported bugs, then we compile again the maps and we build a new VPK. Finally, the team tests it and finds other bugs to fix etc.
Previously, Lumberyard randomly crashed when a survivor picked a melee weapon. In the same kind of examples, sometimes there was almost no zombies in the Manor – quite embarrassing isn’t it?
We perfectly know that this L4D2 version of IHM is really expected. We just need few days more to tweak and refine the campaign. But we promess the campaign will be definitely released in January 2011.
Meanwhile, here is a little Christmas gift :
Again, be patient. I Hate Mountains will be a bit late for the Christmas day, but you’ll have it soon.
We wish you all a Merry Christmas and a Happy New Year !