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For the first stage, I was able to make a beeline to the safehouse. Did not take a single step in the wrong direction. The openness certainly feels more realistic than the spoonfed "openness" of the Valve campaigns. —doorstuckdoorstuck (forums.ihatemountains.com)

Archive for the ‘Media’ Category

Nov12

Autumn news

Posted by Marc in Media, Progress

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Hi folks,

We really think that it’s time to give you some fresh news about what’s going on and what’s planned for the Left 4 Dead 2 version of I Hate Mountains.

  • First of all, if you didn’t check our Twitter recently, you have to know that Nicolas moved in MontrĂ©al (Canada) a few weeks ago. So Geoffroy and me assumed the end of the conversion and we are currently working on it. Nicolas actually helps us as much as he can with the help of MSN and Skype.
  • Then, you have to know that we took a long break since September. However, just after the 1.1 release, we listened to all of your critics and built the 1.2 version of I Hate Mountains.This version is already finished and will be simultaneously released with the L4D2 version.

About this last one, we are currently working hard on it and it shouldn’t be too long for a release ! As we said on Twitter last week, we fixed a deadline but we prefer not to reveal it for the moment.

Apart from this, we are trying to adapt our original poster into a L4D2 layout style. But we actually hesitate between two instances. Tell us what is your preference, and we will choose according to your votes! (choose screen 1 or 2 in your commentary)

Please keep in mind that these propositions are still work in progress.

Poster1Poster2

Finally, we received a postcard from Francis and his folks. They currently spend some VERY good time in the Canadian forests, and expect to see you again as soon as as possible!

Postcard

And a last word : Thanks to Valve and their last DLC which has greatly simplified our work! It took time, but it’s finally good!

Jun22

One awesome co-op experience

Posted by Marc in Media

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Over the last weeks, we watched a lot of people playing the campaign and we learn from their mistakes by fixing things here and there in the campaign. Now these guys I’m gonna link you right after are just the kings of awesomeland. We watched their videos together and we were literally laughing our asses off in front of our computers. Seriously, if you had to watch one walkthrough of the I Hate Mountains campaign, be it this one! Thanks to them for sharing a good moment, this is what all I Hate Mountains co-op plays should be.

May23

I Hate Mountains Trailer

Posted by Geoffroy in Media, Progress

Tags: ,

Here we are, last playtest gone perfectly well, last problems approximately solved (there’s still a few things but we can’t fix them), we think it’s time to get serious. As we promised in the May 18 news, we’re now releasing our video trailer. That gives us a last week to finalize everything and organize the release. We’ll hope you’ll enjoy it!

Be sure to watch it on Vimeo to get the HD quality!

If you prefer Youtube, there’s also a Youtube version. thanks to doktor10

Will the campaign be released for Left 4 Dead 2?

The campaign will initially be released for Left 4 Dead 1 and a Left 4 Dead 2 port should follow a few weeks later. We can’t guarantee the Left 4 Dead 2 port yet, because it’s not as easy as some people think is it to port a complex campaign like I Hate Mountains from Left 4 Dead 1 to Left 4 Dead 2. There’s missing models, and there’s missing Left 4 Dead 1 survivors (obviously), which means there’s also missing voices, and missing textures, and missing sounds, and missing entities (from the Crash Course update), and missing particle systems and missing infected populations, etc. We don’t really see how easy it is as soon as you start using most of the features the game offers.