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I love how the game changes a bit each time. Sometimes this way is open, sometimes it’s not. That will help give this game a bit more playability. [...] This is the kind of thing I wish others did, including the game developers themselves. —Sam (on our website)

Archive for the ‘Development’ Category

Mar28

Talking with NoFrag about the SDK

Posted by Nicolas in Development, General

A few hours after the first showcase of this campaign, we talked with the guys at NoFrag.com, a french FPS community. It’s in french and we’re talking about what are the drawbacks of mapping for Left 4 Dead without a proper SDK.

Check it out:
http://nofrag.com/2009/mar/28/30989/