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We've seen the Left 4 Dead SDK be used to create some truly impressive, zombie-infested levels, but this one might just take the cake. —Griffin McElroy (www.joystiq.com)

Archive for the ‘Development’ Category

Mar28

Talking with NoFrag about the SDK

Posted by Nicolas in Development, General

A few hours after the first showcase of this campaign, we talked with the guys at NoFrag.com, a french FPS community. It’s in french and we’re talking about what are the drawbacks of mapping for Left 4 Dead without a proper SDK.

Check it out:
http://nofrag.com/2009/mar/28/30989/