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I couldn't say how much inspiration the mod took from L4D2 but it has a hybrid feeling of both games. It certainly feels ahead of the original L4D1 campaigns in terms of detail and game mechanics... —Glenn (www.halflife2.net)

Archive for the ‘Development’ Category

Mar28

Talking with NoFrag about the SDK

Posted by Nicolas in Development, General

A few hours after the first showcase of this campaign, we talked with the guys at NoFrag.com, a french FPS community. It’s in french and we’re talking about what are the drawbacks of mapping for Left 4 Dead without a proper SDK.

Check it out:
http://nofrag.com/2009/mar/28/30989/