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Played this late night and it's amazing. The levels are more detailed than any of Valve's maps and they're huge. —Einhanderkiller (www.joystiq.com)

Archive for the ‘Progress’ Category

Jan30

Releasing IHM 1.2 for L4D1 and IHM2 for L4D2!

Posted by Marc in General, Progress

Beware, there has been a confusion between the Left 4 Dead 1 and Left 4 Dead 2 versions of the campaign on the ModDB.com mirror. If you had downloaded it for Left 4 Dead 2, you might have ended up with the Left 4 Dead 1 version. This issue is now fixed.

This is it! No, we ain’t speaking about the Michael Jackson post-mortem movie but about the Left 4 Dead 2 version of I Hate Mountains subtly dubbed I Hate Mountains 2! We are hereby releasing the 1.2 version of both Left 4 Dead 1 and Left 4 Dead 2 versions of the campaign.

It certainly took time, almost 8 months… At the beginning, we honestly thought this port would be a piece of cake, but we just couldn’t figure how difficult it would be and how life would change for each of us following the release of the first version. Between missing content, broken features, crashes and unexplainable issues, we were really this close to give up during these last months.

I Hate Mountains 2 Poster

To be entirely honest, the 1.2 version for Left 4 Dead 1 was already finished for a few months (since august 2010 to be precise), but due to a huge lack of motivation (we’re working on it for over 2 years now) and Nicolas’ departure who decided to move and directly hate mountains in Canada, we had almost stopped the Left 4 Dead 2 port. But finally, we decided to keep going on when a Polycount manager asked for an interview and fresh news about it. We realized that some people were still waiting for the Left 4 Dead 2 version and we didn’t want to disappoint them.

We worked hard on it and we managed to fix everything we could. But despite all our efforts, some minor issues remain unsolvable as of today. Those are actually listed on the I Hate Mountains forums and in the README.txt file included in the download. But you should still be able to play the Left 4 Dead 2 version in quite an optimal way compared to what we thought would be achievable. We really spent a lot of time to test the campaign with a fellow French gaming team which allowed us to fix plenty of unusual and rare exploits.

Finally, You should keep in mind that this new version of I Hate Mountains is really an exact port of the Left 4 Dead 1 version. We didn’t spend much time tweaking the maps with the new available assets, but above all we didn’t change our specific art direction (it’s still dark). By the way, we thank Valve for the last DLC for both games that allowed us to use the old survivors in Left 4 Dead 2 and to preserve the true spirit of the campaign.

Click here to download I Hate Mountains

We hope you will enjoy I Hate Mountains again, be it with the updated Left 4 Dead 1 version or the new Left 4 Dead 2 one with all the features and improvements of the second game. You can enjoy it right now on this friendly French server: Left4dead2 ‘playersfactory’ 109.239.147.182:27015

For help and support, please visit:
http://forums.ihatemountains.com
If you can’t find help in the forums, you can try to drop us a word here:
http://www.ihatemountains.com/contact-us/

It’s finally time for us to think about other things and return to our regular lives. Thank you for your support during these last two years and keep an eye open for more in an highly hypothetical future… :D

Best regards,
— The I Hate Mountains Team:
— Nicolasvegas, Marc and Geoffroyware, there

Dec24

Christmas news

Posted by Geoffroy in Media, Progress

Hi folks,

We are aware that most of you look forward to the L4D2 version of IHM. Unfortunatly, we must postpose the release of this version a month.

Before you blame us, let us explain the reasons of this delay. If you recently read our tweets, you probably know that agaming team is currently testing our campaign. During these tests, we encountered some significant and unusual bugs which have been never brought to light until now.

Actually, we fix the reported bugs, then we compile again the maps and we build a new VPK. Finally, the team tests it and finds other bugs to fix etc.

Previously, Lumberyard randomly crashed when a survivor picked a melee weapon. In the same kind of examples, sometimes there was almost no zombies in the Manor – quite embarrassing isn’t it?

We perfectly know that this L4D2 version of IHM is really expected. We just need few days more to tweak and refine the campaign. But we promess the campaign will be definitely released in January 2011.

Meanwhile, here is a little Christmas gift :

Again, be patient. I Hate Mountains will be a bit late for the Christmas day, but you’ll have it soon.

We wish you all a Merry Christmas and a Happy New Year !

Dec8

Moddb 2010 (Top100) and news summary

Posted by Geoffroy in General, Progress

With the help of your votes, I hate mountains has been picked from the Moddb top 100 mods of the year. We thank your sincerely for you support.if you want to continue to help us, please vote once again for IHM and bring it on the top 15 !

Vote on the next page, it’s free and you don’t have to register ! Feel free to share it on Facebook or Twitter on the next page too.

Beside that just as we tweet few days ago, we built a release canditate for the l4d2 version of IHM. We also found a french gaming team which accepted to test and provide rigorous feedbacks. It should allow us to find out any missed bugs and solve them. Actually, we already fixed a lot of thing with the help of these french guys, even some unusual and outstanding exploits !

Finally, The most annoying thing is that the support of custom particles has been unfortunatly broken by Valve since the release of their last DLC “the Sacrifice”. We sincerely hope they will fix this before our release, but if this is not the case, we’ll do without it. Anyway, our custom particles should be packaged in the vpk, hoping that an upcoming update could fix this.

At last, we planned to release both version ( l4d 1.2 version and l4d2 version) this month (December 2010) as soon as we finished playtests and corrections.

Until this, stay tuned ;)