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We've seen the Left 4 Dead SDK be used to create some truly impressive, zombie-infested levels, but this one might just take the cake. —Griffin McElroy (www.joystiq.com)

Archive for September, 2009

Sep19

Imbroglio

Posted by Nicolas in Lamentation, Progress

Hey people, it’s not because we’re not posting any news that we’re not working. I bet a lot of people don’t understand how hard it is to come up with a campaign like this one, when you’re not paid for it nor supposed to work on it everyday for 7+ hours. Let me explain…

One regular single map can take up to one year of work to be fully finished and polished to the max (I even saw more). Imagine the work involved in building five of these at the same time. We may be three, but three is still not a huge team. On the other hand, don’t misunderstand us, we don’t want to be more. The wider the team, the poorer the management.

Also, because there’s already a certain quantity of campaigns released since the launch of Left 4 Dead and its SDK, many believe we’re just lazy. But excuse me, we played these campaigns together, and I’m not going to comment out on their quality. When you’re forced to play in god mode to finish a campaign and it still takes you more than two hours and a half to finish it… I’m not calling it fun.

Anyway, on a more positive note, here’s the progress of the campaign. The first 3 maps are finished… we played them a lot and it seems pretty solid (until the beta tests I guess). The fourth and fifth maps are in progress, approximately at 75% each. We perfectly know that Left 4 Dead 2 is coming, Marc even played it yesterday in Paris. I won’t spoil you by saying he wasn’t really impressed by the game… but let’s give them a little more time to polish it up.

Well… that’s it for the moment. There’s a lot of campaigns still under development. Just be patient, it’s not really a piece of cake to work on something like this. And if Left 4 Dead 2 comes before our campaign and people move on, well… we’ll just move on too.