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This is the type of quality custom campaign I've been waiting to see since L4D first came out, and by god it is awesome. —blownchunks (www.moddb.com)

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Dec8

Moddb 2010 (Top100) and news summary

Posted by Geoffroy in General, Progress

With the help of your votes, I hate mountains has been picked from the Moddb top 100 mods of the year. We thank your sincerely for you support.if you want to continue to help us, please vote once again for IHM and bring it on the top 15 !

Vote on the next page, it’s free and you don’t have to register ! Feel free to share it on Facebook or Twitter on the next page too.

Beside that just as we tweet few days ago, we built a release canditate for the l4d2 version of IHM. We also found a french gaming team which accepted to test and provide rigorous feedbacks. It should allow us to find out any missed bugs and solve them. Actually, we already fixed a lot of thing with the help of these french guys, even some unusual and outstanding exploits !

Finally, The most annoying thing is that the support of custom particles has been unfortunatly broken by Valve since the release of their last DLC “the Sacrifice”. We sincerely hope they will fix this before our release, but if this is not the case, we’ll do without it. Anyway, our custom particles should be packaged in the vpk, hoping that an upcoming update could fix this.

At last, we planned to release both version ( l4d 1.2 version and l4d2 version) this month (December 2010) as soon as we finished playtests and corrections.

Until this, stay tuned ;)

Nov12

Autumn news

Posted by Marc in Media, Progress

Tags: , , , ,

Hi folks,

We really think that it’s time to give you some fresh news about what’s going on and what’s planned for the Left 4 Dead 2 version of I Hate Mountains.

  • First of all, if you didn’t check our Twitter recently, you have to know that Nicolas moved in Montréal (Canada) a few weeks ago. So Geoffroy and me assumed the end of the conversion and we are currently working on it. Nicolas actually helps us as much as he can with the help of MSN and Skype.
  • Then, you have to know that we took a long break since September. However, just after the 1.1 release, we listened to all of your critics and built the 1.2 version of I Hate Mountains.This version is already finished and will be simultaneously released with the L4D2 version.

About this last one, we are currently working hard on it and it shouldn’t be too long for a release ! As we said on Twitter last week, we fixed a deadline but we prefer not to reveal it for the moment.

Apart from this, we are trying to adapt our original poster into a L4D2 layout style. But we actually hesitate between two instances. Tell us what is your preference, and we will choose according to your votes! (choose screen 1 or 2 in your commentary)

Please keep in mind that these propositions are still work in progress.

Poster1Poster2

Finally, we received a postcard from Francis and his folks. They currently spend some VERY good time in the Canadian forests, and expect to see you again as soon as as possible!

Postcard

And a last word : Thanks to Valve and their last DLC which has greatly simplified our work! It took time, but it’s finally good!

Jun18

Two weeks later and we still hate mountains!

Posted by Nicolas in Development, General, Progress

Tags: , , , ,

Thanks!

What should we say? I guess all we have to say is thank you everyone! The I Hate Mountains release went very smoothly and so far, the feedback we received is outstanding. Like we said in a recent interview, we never released a project that got so much praise in our whole lives, that was really incredible. Thanks everyone for the feedback on the forums (be it positive or negative), thanks for the e-mails, thanks for the bug reports, thanks for the comments on various websites around the Internet, thanks for spreading the news, thanks for playing it and thanks for everything else! So far, the campaign was downloaded approximately 100,000 times during the first 10 days and since then, it has unfortunately plummeted. Hopefully it’s okay with us, because we never thought we’d be able to reach so many people given the state of the Left 4 Dead community!

Feedback & issues

We stopped to try to read everything everywhere on the Internet because, well… it was way too difficult to keep up with the amount of pages created after the release. Researching “I Hate Mountains” on Google gives us 82,000 results created during the last month, that’s just huge. So far, we didn’t make complex scientific calculations but the feedback looks 75% positive, 20% positive with a few negative criticism against lighting and multi-paths and 5% of haters. We’ve been (slowly) working on fixing issues during the last two weeks and you can follow our progress when browsing our dedicated forum and the change log. We heard the half a million reports of the sticky helicopter bug and we’re sorry about it, head over there for more informations about it.

Interviews

There’s a few things already available and more to come in the near future. First things first, for our French-speaking fans, we did an interview with the Joystick magazine. They said it should be available in the next summer issue so keep an eye for it. Then for our English-speaking fans, we’ve got interviewed by the awesome folks at Podcast 17 in issue #87. If you don’t know them yet, it’s a small devoted team talking about the Steam/Valve/Half-Life universe every week. You can listen to Nicolas trying (struggling) to speak in English from 00:56:00 to 01:28:00 (yeah, that’s 32 painful minutes). Finally, there might be something big coming on Real Talk Gaming in the next weeks because we made a very big interview with them, I’ll update this post and Twitter as soon as it’s made available.

Left 4 Dead 2 and future

For the moment, the Left 4 Dead 2 port hasn’t started yet. We’re working on fixing general issues first because as we always say, there’s no point in porting the bugs too. We’ve been fixing over 40 bugs in the last week and we’re reworking the whole lighting of several places because obviously, the dark atmosphere didn’t suit everyone. As we say on the forums, our goal isn’t to alienate the fans of this ambiance, we’re not going to make it daylight. We’re just making it slightly brighter, adding lighting clues about where to go and deleting visual clues like arrows. The first three levels are fixed, two to go during the next week. The next version will be labeled 1.2 and should be released in two weeks. The Left 4 Dead 2 version is lost in translation and we’ll see if we can work it out, it looks easier now that Valve has finally started fixing the custom campaign system (only for the second game unfortunately).

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